This guide will include useful information that I came across whilst completing the gen 1 living origin dex for my collection in Pokémon HOME. If you aren’t looking to transfer Pokémon, and only want to complete the dex in-game, that’s completely fine and this should still help, just keep in mind this guide was written to cater to those with a similar goal to myself.
I personally played through the games via the VC ports that were released on 3DS, so that is also going to be something to keep in mind as I don’t have the knowledge for what it takes to complete this generation with original hardware.
Overall, I was daunted by this gen but I found that it ended up being not too bad. It was actually really fun in places and quite novel generally for me. I think it could be similar for those who are open to exploring glitches, that are in a way, part of the history of these early games. I had always heard of MissingNo., and it was fun to see for myself. I have tagged this gen as “challenging” as the real challenge for this gen is Mew which takes a lot of preparation.
If you wanted to do this gen completely legitimately, it will be very tedious and take a lot longer, needing a lot more playthroughs; so prepare yourself for the long haul.
This guide will include work-arounds using glitches and ACE (arbitrary code execution) for those who don’t mind using them, or do not have two consoles to be able to trade with themselves.
If you are just going for in-game completion Mew is easy to get via a simple glitch. For those going for all 151 for full dex completion for your HOME collection though, it is impossible to get a transferable Mew without the use of ACE.
Here are the basic details of this generation.
| Generation: | I |
|---|---|
| Region: | Kanto |
| Pokedéx Nos. | #0001 - #0151 |
| Classifications: | Normal: 146 |
| Legends: 4 | |
| Mythical: 1 |